serveur ptu 2.1
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serveur ptu 2.1
J'ai reçu mon mail d'invitation!!!
Bon je bosse ce week-end donc je ne suis pas sûr de pouvoir m'en occuper tout de suite.
Mais ceux qui ont l'accès viendez le dire ici on va s'organiser des sorties dès qu'on peut!!!
Bon je bosse ce week-end donc je ne suis pas sûr de pouvoir m'en occuper tout de suite.
Mais ceux qui ont l'accès viendez le dire ici on va s'organiser des sorties dès qu'on peut!!!
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Re: serveur ptu 2.1
Yes trop cool !!!!! Je télécharge !
Surcouf Le Breton- Canard de combat
- Messages : 506
Date d'inscription : 29/09/2014
Age : 38
Localisation : St Malo
Re: serveur ptu 2.1
Pour les anglophones :
PATCH NOTE:
Alpha Patch 2.1.0 has been released to the PTU, and is now available for player testing. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. This patch provides access to our new flyable Freelancer (base), the hangar-ready Sabre, as well as numerous fixes for the Crusader region.
Your launcher should should show “2.1.0-307932” as the client version. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Text. Please review our current list of 2.1.0 Known Issues, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.
Some important call-outs: Freelancer damage states are not fully implemented and will not be working during the initial 2.1.0 PTU launch.
Contents:
Hangar Additions Balance/Tweaks Fixes Arena Commander Additions Balance/Tweaks Fixes Social Module Additions Balance/Tweaks Fixes Hangar Module Additions:
Ships
The AEGIS Sabre is now hangar-ready! The new MISC Freelancer (base) model is is now available in the Hangar!
Environment A new lighting pass for Revel and York has begun.
Fixes:
Environment
Fixed an issue with texture conflicts in the left and right expansion bays of Selfland.
Fixed an issue where some untextured items would appear on the reflections inside the VFG Industrial Hangar.
Fixed an issue where there was a faint pink-purple tinge in the VFG Industrial Hangar lighting.
Technical
Fixed an issue where having all Constellation variants in the hangar at once would cause severe streaming issues.
User Interface
Fixed an issue where the ladders in the VFG Industrial had no use prompts to descend them.
Arena Commander Module: Additions: Gameplay Pilots can no longer exit ships in Arena Commander. Except for Free Flight mode, where pilots and crew can still exit their ships and EVA freely. Fixes: Gameplay
Fixed an issue where decoupled mode could be activated while in Cruise mode. Fixed an issue where ship attachments (weapons and components) would not behave correctly when the ship was destroyed.
Fixed an issue where the Battle Royale game mode would sometimes not end.
Fixed an issue where players could get kicked from Vanduul Swarm for being idle while waiting to respawn.
Fixed an issue where ejecting during self-destruct would allow players to bypass the respawn penalty. Ships
Fixed an issue where the self-destruct of a ship would be canceled after ejecting or exiting the pilot chair.
Fixed an issue where the P-52 Merlin could not respawn in Race mode.
Fixed an issue where multiple ships had broken or incorrect damage states in multiplayer game mode. User Interface Fixed an issue where Vanduul ships weapons were not being displayed in the OVR HUD.
Fixed an issue where ship holograms were not displaying sections of the ship.
Social Module: Additions: Gameplay
The first iteration of our new physicalized EVA system is in place. Two new sliders have been added to the audio option menu. “Dynamic Range” and “Ship Computer Speech Volume”.
Ship The MISC Freelancer (base) is now flyable in Crusader.
Environment Added an “aim” pose for characters that are prone.
User Interface Both the Hangar Elevator and the Main Menu “Universes” UI now allows users to select instances (either best available or instances with friends/contacts) after they have selected the location.
Balance/Tweaks: Gameplay
Mobiglas animations have been streamlined to make the process of accessing missions faster.
Character Crouch animations and related locomotion have received some tweaks.
The animations for “Idle to Movement” and “Movement to Idle” while holding a pistol have been tweaked. Some minor changes to how stop, starts, footsteps and running are animated. Run/walk animations have received tweaks.
Technical Several performance improvements for Crusader have been made. The Port Olisar ship selector console has received some performance improvements.
Fixes:
*Gameplay *
Fixed an issue where weapons were not brought back up after MobiGlas had been toggled off.
Fixed an issue where aim-down-sight did not persist when transitioning to and from prone.
Fixed an issue where QT could not be activated once a character had passed the “edge of universe boundary”. Fixed an issue where players could get back into a ship after ejecting, despite the canopy having been destroyed. * Fixed an issue where players could activate the ship self-destruct while in the green zone.
Fixed an issue where pilots would not receive a collision warning for certain objects and stations in Crusader.
Fixed an issue where ships that had self-on or near landing pads would not despawn and thus render the landing pad useless.
Fixed an issue where it was possible to get the Port Olisar airlocks stuck in a permanent cycle state. Character
Fixed an issue where activating aim down sight would not correctly override sprint when the player had a weapon out.
Ship
Fixed an issue where the landing gear for the Retaliator Bomber was missing collision.
Fixed an issue where the Vanduul Scythe cockpit would shoot forward when the ship is destroyed.
Fixed an issue where decoupled mode could be used in Cruise mode.
Fixed an issue where interacting with the Constellation Andromeda side airlocks would catapult players out into space.
Environment
Fixed a typo on the construction sign for the ArcCorp Galleria, so it now correctly lists “2946” as the completion date.
Fixed an issue with railing collision in various areas of ArcCorp.
Fixed an issue where audio elements from the ship-terminals at Port Olisar would abruptly cut off as a character interacted with it.
Fixed an issue where the scroll bar in the Contacts List (“F11”) was very difficult to see.
Equipment
Fixed an issue where weapons would pop into place during select/deselect animations rather then happening smoothly.
Fixed an issue where the “Use” prompt for pick-ups (such as guns) would show up through walls.
Fixed an issue with the P4-AR Ballistic Rifle, where it added a camera jerk when shifting fire modes. Technical Fixed an issue where motion blur would be much more drastic on faster machines. Fixed several server-side crashes.
Fixed some of the server and performance issues that were occurring when there were many AI ships active simultaneously.
Fixed an issue where joining instances via the “Contacts In Instance” function was frequently timing out. User Interface Fixed an issue where “Contacts in instance” was very difficult to read on the Elevator terminal UI.
Fixed an issue where the party list would disappear for the leader when there are more then 2 members of the party.
Fixed an issue where “Contacts In Instance” wouldn’t appear on the Hangar Elevator until the user had entered and exited a instance.
Fixed an issue where the text entry field for contacts had to be cleared by clicking “X” each time.
PATCH NOTE:
Alpha Patch 2.1.0 has been released to the PTU, and is now available for player testing. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. This patch provides access to our new flyable Freelancer (base), the hangar-ready Sabre, as well as numerous fixes for the Crusader region.
Your launcher should should show “2.1.0-307932” as the client version. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Text. Please review our current list of 2.1.0 Known Issues, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.
Some important call-outs: Freelancer damage states are not fully implemented and will not be working during the initial 2.1.0 PTU launch.
Contents:
Hangar Additions Balance/Tweaks Fixes Arena Commander Additions Balance/Tweaks Fixes Social Module Additions Balance/Tweaks Fixes Hangar Module Additions:
Ships
The AEGIS Sabre is now hangar-ready! The new MISC Freelancer (base) model is is now available in the Hangar!
Environment A new lighting pass for Revel and York has begun.
Fixes:
Environment
Fixed an issue with texture conflicts in the left and right expansion bays of Selfland.
Fixed an issue where some untextured items would appear on the reflections inside the VFG Industrial Hangar.
Fixed an issue where there was a faint pink-purple tinge in the VFG Industrial Hangar lighting.
Technical
Fixed an issue where having all Constellation variants in the hangar at once would cause severe streaming issues.
User Interface
Fixed an issue where the ladders in the VFG Industrial had no use prompts to descend them.
Arena Commander Module: Additions: Gameplay Pilots can no longer exit ships in Arena Commander. Except for Free Flight mode, where pilots and crew can still exit their ships and EVA freely. Fixes: Gameplay
Fixed an issue where decoupled mode could be activated while in Cruise mode. Fixed an issue where ship attachments (weapons and components) would not behave correctly when the ship was destroyed.
Fixed an issue where the Battle Royale game mode would sometimes not end.
Fixed an issue where players could get kicked from Vanduul Swarm for being idle while waiting to respawn.
Fixed an issue where ejecting during self-destruct would allow players to bypass the respawn penalty. Ships
Fixed an issue where the self-destruct of a ship would be canceled after ejecting or exiting the pilot chair.
Fixed an issue where the P-52 Merlin could not respawn in Race mode.
Fixed an issue where multiple ships had broken or incorrect damage states in multiplayer game mode. User Interface Fixed an issue where Vanduul ships weapons were not being displayed in the OVR HUD.
Fixed an issue where ship holograms were not displaying sections of the ship.
Social Module: Additions: Gameplay
The first iteration of our new physicalized EVA system is in place. Two new sliders have been added to the audio option menu. “Dynamic Range” and “Ship Computer Speech Volume”.
Ship The MISC Freelancer (base) is now flyable in Crusader.
Environment Added an “aim” pose for characters that are prone.
User Interface Both the Hangar Elevator and the Main Menu “Universes” UI now allows users to select instances (either best available or instances with friends/contacts) after they have selected the location.
Balance/Tweaks: Gameplay
Mobiglas animations have been streamlined to make the process of accessing missions faster.
Character Crouch animations and related locomotion have received some tweaks.
The animations for “Idle to Movement” and “Movement to Idle” while holding a pistol have been tweaked. Some minor changes to how stop, starts, footsteps and running are animated. Run/walk animations have received tweaks.
Technical Several performance improvements for Crusader have been made. The Port Olisar ship selector console has received some performance improvements.
Fixes:
*Gameplay *
Fixed an issue where weapons were not brought back up after MobiGlas had been toggled off.
Fixed an issue where aim-down-sight did not persist when transitioning to and from prone.
Fixed an issue where QT could not be activated once a character had passed the “edge of universe boundary”. Fixed an issue where players could get back into a ship after ejecting, despite the canopy having been destroyed. * Fixed an issue where players could activate the ship self-destruct while in the green zone.
Fixed an issue where pilots would not receive a collision warning for certain objects and stations in Crusader.
Fixed an issue where ships that had self-on or near landing pads would not despawn and thus render the landing pad useless.
Fixed an issue where it was possible to get the Port Olisar airlocks stuck in a permanent cycle state. Character
Fixed an issue where activating aim down sight would not correctly override sprint when the player had a weapon out.
Ship
Fixed an issue where the landing gear for the Retaliator Bomber was missing collision.
Fixed an issue where the Vanduul Scythe cockpit would shoot forward when the ship is destroyed.
Fixed an issue where decoupled mode could be used in Cruise mode.
Fixed an issue where interacting with the Constellation Andromeda side airlocks would catapult players out into space.
Environment
Fixed a typo on the construction sign for the ArcCorp Galleria, so it now correctly lists “2946” as the completion date.
Fixed an issue with railing collision in various areas of ArcCorp.
Fixed an issue where audio elements from the ship-terminals at Port Olisar would abruptly cut off as a character interacted with it.
Fixed an issue where the scroll bar in the Contacts List (“F11”) was very difficult to see.
Equipment
Fixed an issue where weapons would pop into place during select/deselect animations rather then happening smoothly.
Fixed an issue where the “Use” prompt for pick-ups (such as guns) would show up through walls.
Fixed an issue with the P4-AR Ballistic Rifle, where it added a camera jerk when shifting fire modes. Technical Fixed an issue where motion blur would be much more drastic on faster machines. Fixed several server-side crashes.
Fixed some of the server and performance issues that were occurring when there were many AI ships active simultaneously.
Fixed an issue where joining instances via the “Contacts In Instance” function was frequently timing out. User Interface Fixed an issue where “Contacts in instance” was very difficult to read on the Elevator terminal UI.
Fixed an issue where the party list would disappear for the leader when there are more then 2 members of the party.
Fixed an issue where “Contacts In Instance” wouldn’t appear on the Hangar Elevator until the user had entered and exited a instance.
Fixed an issue where the text entry field for contacts had to be cleared by clicking “X” each time.
Surcouf Le Breton- Canard de combat
- Messages : 506
Date d'inscription : 29/09/2014
Age : 38
Localisation : St Malo
Re: serveur ptu 2.1
Rhaa tu m'a devancé j'allais la mettre la patch note!!
Bon on est au moins 2 pour tester
Bon on est au moins 2 pour tester
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Re: serveur ptu 2.1
Ha ouais !!!! Classe ce Sabre.
Tu as testé le PU ?
Tu as testé le PU ?
Surcouf Le Breton- Canard de combat
- Messages : 506
Date d'inscription : 29/09/2014
Age : 38
Localisation : St Malo
Re: serveur ptu 2.1
Non pas encore, je bosse ce soir donc surement demain dans la matinée ou le soir
Par contre ce midi j'ai trouvé personne en contact sur le PTU, t'as pas l'accès??
PAr contre pas de trace du RELIANT, alors qu'a la base il était annoncé sur la 2.1...
Par contre ce midi j'ai trouvé personne en contact sur le PTU, t'as pas l'accès??
PAr contre pas de trace du RELIANT, alors qu'a la base il était annoncé sur la 2.1...
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Re: serveur ptu 2.1
Ok, et bien si j'ai bien l'accès, je t'ai d'ailleurs ajouté.
Surcouf Le Breton- Canard de combat
- Messages : 506
Date d'inscription : 29/09/2014
Age : 38
Localisation : St Malo
Re: serveur ptu 2.1
Cool, j'ai essayé vite fait là et 3 échecs... Donc je verrai ça demain au calme avant le boulot
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Re: serveur ptu 2.1
J'ai trouvé cheparde aussi
Je continue les recherches!!
[EDIT] Bon j'ai trouvé aussi Cheparde, Albibac, et Schlups(Numiix) en plus de toi Surcouf!!
Je continue les recherches!!
[EDIT] Bon j'ai trouvé aussi Cheparde, Albibac, et Schlups(Numiix) en plus de toi Surcouf!!
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Re: serveur ptu 2.1
Haaaa cool !
Surcouf Le Breton- Canard de combat
- Messages : 506
Date d'inscription : 29/09/2014
Age : 38
Localisation : St Malo
Re: serveur ptu 2.1
J'ai fini de DL le PTU il y a 2 heures environ ^^
Quelques sessions de vol avec le Freelancer! Enfin!
J'ai trouvé que c'est bien plus stable qu'avant.
Pas mal de bugs sur le Freelancer, si vous avez le malheur d'essayer de tirer, il y a le son du tir en boucle qui ne s'arrête plus. Et ce n'est plus possible de tirer ensuite...
Des problèmes avec la grille physique du vaisseau aussi, je me suis retrouvé plaqué au sol sans pouvoir rien faire après une EVA. Et la tourelle arrière ne tire pas ^^
L'EVA n'est pas très agréable non plus, puisqu'il suffit d'effleurer quelque chose avec le personnage pour partir en vrille incontrôlable.
Il va falloir que je vous rajoute à la liste des contacts pour faire des sessions ensemble!
Quelques sessions de vol avec le Freelancer! Enfin!
J'ai trouvé que c'est bien plus stable qu'avant.
Pas mal de bugs sur le Freelancer, si vous avez le malheur d'essayer de tirer, il y a le son du tir en boucle qui ne s'arrête plus. Et ce n'est plus possible de tirer ensuite...
Des problèmes avec la grille physique du vaisseau aussi, je me suis retrouvé plaqué au sol sans pouvoir rien faire après une EVA. Et la tourelle arrière ne tire pas ^^
L'EVA n'est pas très agréable non plus, puisqu'il suffit d'effleurer quelque chose avec le personnage pour partir en vrille incontrôlable.
Il va falloir que je vous rajoute à la liste des contacts pour faire des sessions ensemble!
Albibac- Vilain petit canard
- Messages : 42
Date d'inscription : 14/12/2014
Re: serveur ptu 2.1
Et la petite vidéo qui va avec les photos
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Re: serveur ptu 2.1
Merci pour le vidéo ! Cool le SABRE.
Et puis l'abus d'alcool est ... Et puis merde teuf tech dans le hangar de ATA !!!!! ....... .....
Et puis l'abus d'alcool est ... Et puis merde teuf tech dans le hangar de ATA !!!!! ....... .....
Surcouf Le Breton- Canard de combat
- Messages : 506
Date d'inscription : 29/09/2014
Age : 38
Localisation : St Malo
Re: serveur ptu 2.1
Salut, patch sur le PTU 2.1 ! 22go ....
Surcouf Le Breton- Canard de combat
- Messages : 506
Date d'inscription : 29/09/2014
Age : 38
Localisation : St Malo
Re: serveur ptu 2.1
Mouarf, encore 22Go... pas sûr que je puisse en faire ce soir le temps que ça télécharge...
Albibac- Vilain petit canard
- Messages : 42
Date d'inscription : 14/12/2014
Re: serveur ptu 2.1
MOauis moi pareil, ça chargera cette nuit ...
Surcouf Le Breton- Canard de combat
- Messages : 506
Date d'inscription : 29/09/2014
Age : 38
Localisation : St Malo
Re: serveur ptu 2.1
Lol, ouaih le bar est prêt, mais le comptoir est dans le Phoenix et visiblement c'est pas encore prêt là
Après j'ai vu que la 2.1a résolvait le soucis de laser et son du Freelancer
Après le reste c'est du bug fixing donc c'est déjà pas mal
Après j'ai vu que la 2.1a résolvait le soucis de laser et son du Freelancer
Après le reste c'est du bug fixing donc c'est déjà pas mal
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Re: serveur ptu 2.1
Bon ben on passe directement au patch B!!!
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Re: serveur ptu 2.1
Et aujourd'hui ils testent et soit 2.1 en live demain soit ptu pour tout le monde!!!!
Donc on va bientôt pouvoir jouer ensemble les gars
Par contre info importante si vous comptez dépenser des sous chez CIG prochainement, c'est le moment, puisqu'au 1er janvier, ils vont réajuster le taux de change €/$ à un taux plus réaliste (le dollars est remonté depuis un an) ce qui devrait faire un bond d'environs +15%. Normalement, tous les vaisseaux devraient revenir dans le cash shop du 25 au 28 décembre.
Donc pour faire cours, à partir du 1er janvier, acheter en $ va reprendre tout son sens!!
Bisous mes canards
Donc on va bientôt pouvoir jouer ensemble les gars
Par contre info importante si vous comptez dépenser des sous chez CIG prochainement, c'est le moment, puisqu'au 1er janvier, ils vont réajuster le taux de change €/$ à un taux plus réaliste (le dollars est remonté depuis un an) ce qui devrait faire un bond d'environs +15%. Normalement, tous les vaisseaux devraient revenir dans le cash shop du 25 au 28 décembre.
Donc pour faire cours, à partir du 1er janvier, acheter en $ va reprendre tout son sens!!
Bisous mes canards
Dernière édition par Atatlab le Mer 23 Déc - 8:08, édité 1 fois
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Re: serveur ptu 2.1
Bon par contre la 2.1b est sympa mais encore bien buguée!!!
Le Hornet a pas de train d’atterrissage et quand tu veux décoller le vaisseau et déjà en l'air en train de tourner
Bon c'est pas bien grave ça passe mais par contre dès le levé de la couchette t'a le son des jets d'air de ta combinaison EVA en permanence dans les oreilles c'est chiant...
Et alors le mieux c'est dans COVALEX, en EVA soit tu restes coincé dans les murs, soit, après redémarrage du jeu ben tu "USE" le premier notepad de la station et hop à 12km pour voir s'il fait meilleur....
Donc on va espérer un patch C avant release ou ouverture à tout le monde sinon ça va gueuler!!!
Mais c'est quand même un beau point de vu
[Vous devez être inscrit et connecté pour voir cette image]
Le Hornet a pas de train d’atterrissage et quand tu veux décoller le vaisseau et déjà en l'air en train de tourner
Bon c'est pas bien grave ça passe mais par contre dès le levé de la couchette t'a le son des jets d'air de ta combinaison EVA en permanence dans les oreilles c'est chiant...
Et alors le mieux c'est dans COVALEX, en EVA soit tu restes coincé dans les murs, soit, après redémarrage du jeu ben tu "USE" le premier notepad de la station et hop à 12km pour voir s'il fait meilleur....
Donc on va espérer un patch C avant release ou ouverture à tout le monde sinon ça va gueuler!!!
Mais c'est quand même un beau point de vu
[Vous devez être inscrit et connecté pour voir cette image]
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Surcouf Le Breton- Canard de combat
- Messages : 506
Date d'inscription : 29/09/2014
Age : 38
Localisation : St Malo
Re: serveur ptu 2.1
En cour de téléchargement y'a plus qu'à attendre
Supreme_NV- Caneton
- Messages : 90
Date d'inscription : 06/03/2014
Age : 34
Localisation : Caen - Basse Normandie
Re: serveur ptu 2.1
Bah pour moi c'est vacances à partir de ce soir pour 1 semaine donc plus qu'à se trouver un moment pour tenter le doube pignon croisé
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
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