serveur ptu 2.1
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Re: serveur ptu 2.1
Hello,
Ha yessss bonne nouvelle !!!!
Ha yessss bonne nouvelle !!!!
Surcouf Le Breton- Canard de combat
- Messages : 506
Date d'inscription : 29/09/2014
Age : 38
Localisation : St Malo
Re: serveur ptu 2.1
je DL, dite moi qu'en vous êtes dispos pour une petite game ?
Supreme_NV- Caneton
- Messages : 90
Date d'inscription : 06/03/2014
Age : 34
Localisation : Caen - Basse Normandie
Re: serveur ptu 2.1
Bon ben on est parti pour le patch G, mais y'a pas grand chose dedans!!!
On devrait pas tarder à voir le live sortir c'est obligé!!!
On devrait pas tarder à voir le live sortir c'est obligé!!!
Arena Commander Module:
Balance/Tweaks:
Ships
The Freelancer top speed in SCM mode has been adjusted from 200 m/s to 170 m/s.
Fixes:
Ships
Fixed an issue where the Vanduul Glaive and Scythe had incorrect top speeds in SCM mode.
The Scythe now has a top speed of 195 m/s in SCM mode.
The Glaive now has a top speed of 205 m/s in SCM mode.
Persistent Universe:
Fixes:
Gameplay
Fixed an issue where the explosions from player ships would not appear for all clients in range.
Ships
Fixed an issue where the Cutlass Black would bounce around constantly on landing platforms.
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Re: serveur ptu 2.1
Le live très bientôt !!!!
On va enfin pouvoir jouer à pleins pleins !!!!
Will Leverett à 21h42
We're currently testing 2.1.0h which has finished building and now will be internally tested. This is a LIVE candidate so if it passes QA testing then a quick, hour-long stability test on PTU, we'll push this build to Live. Stay tuned!
On va enfin pouvoir jouer à pleins pleins !!!!
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Surcouf Le Breton- Canard de combat
- Messages : 506
Date d'inscription : 29/09/2014
Age : 38
Localisation : St Malo
Re: serveur ptu 2.1
J'ai même pas eu le temps de télécharger la H que le live est sorti!
Bon ben c'est cool tout ça on va pouvoir tester sereinement le live maintenant!
EDIT : Enfin c'est open bar aujourd'hui mais pour une semaine !!!
Bon ben c'est cool tout ça on va pouvoir tester sereinement le live maintenant!
EDIT : Enfin c'est open bar aujourd'hui mais pour une semaine !!!
Dernière édition par Atatlab le Sam 30 Jan - 0:53, édité 1 fois
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Re: serveur ptu 2.1
Le 2.1.1 sur le PTU !!!!!!!!!!!!!!!!
"Alpha Patch 2.1.1 has been released to the PTU, and is now available for player testing! This patch is primarily performance and crash fixes for Crusader and Arena Commander, as well as some ship balance changes.
Your launcher should should show “2.1.1-313225-PTU” as the client version. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.
Please review our list of 2.1.0 Known Issues, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.
Some important call-outs:
A jet-pack looking item is appearing on the back of characters in Crusader. This will be removed shortly.
We are aware that ArcCorp is still suffering from some texture problems and level of detail popping.
Arena Commander Module:
Balance/Tweaks:
Components
Improved the overheat rate of the Revenant Gatling gun, so that it will go longer before overheating.
Ships
Slightly reduced the overall maneuverability of the Vanguard Warden.
The Vanduul Glaive now has cruise speed of 1080.
The Vanduul Scythe now has a cruise speed of 995.
The Vanduul Glaive has received a significant increase to ship health.
Fixes:
Gameplay
Fixed an issue where enemy Vanduul AI ships would spin out of control when killed and only despawn on hitting the simulation boundary.
Fixed an issue where damaging or destroying a Vanguard Warden was not awarding points in Arena Commander.
Ships
Fixed the position of the radar globe in the Vanguard Warden ship HUD.
We are temporarily changing the Vanguard to use one shield at 6x current strength, to closer mimic its final function.
This is temporary as the tech for the six-shield set up the Vanguard will have in its final iteration is not yet implemented in 2.1.
Fixed an issue with the Cutlass Black and Retaliator turrets, where the weapons were misaligned and not correctly attached to the turret mounts.
User Interface
Fixed an issue where the central MFD information was offset from the ship HUD on the Vanguard Warden’s screen.
Persistent Universe:
Additions:
Gameplay
Increased the maximum player count in Crusader from 16 to 24.
The maximum player ship count in the instance is still locked to 16 while we gather data.
Fixes:
Gameplay
Fixed a bug that caused all doors in ArcCorp and Million Mile High club to break.
Technical
Fixed a number of server and client crashes."
Patch de 10GO environ.
"Alpha Patch 2.1.1 has been released to the PTU, and is now available for player testing! This patch is primarily performance and crash fixes for Crusader and Arena Commander, as well as some ship balance changes.
Your launcher should should show “2.1.1-313225-PTU” as the client version. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.
Please review our list of 2.1.0 Known Issues, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.
Some important call-outs:
A jet-pack looking item is appearing on the back of characters in Crusader. This will be removed shortly.
We are aware that ArcCorp is still suffering from some texture problems and level of detail popping.
Arena Commander Module:
Balance/Tweaks:
Components
Improved the overheat rate of the Revenant Gatling gun, so that it will go longer before overheating.
Ships
Slightly reduced the overall maneuverability of the Vanguard Warden.
The Vanduul Glaive now has cruise speed of 1080.
The Vanduul Scythe now has a cruise speed of 995.
The Vanduul Glaive has received a significant increase to ship health.
Fixes:
Gameplay
Fixed an issue where enemy Vanduul AI ships would spin out of control when killed and only despawn on hitting the simulation boundary.
Fixed an issue where damaging or destroying a Vanguard Warden was not awarding points in Arena Commander.
Ships
Fixed the position of the radar globe in the Vanguard Warden ship HUD.
We are temporarily changing the Vanguard to use one shield at 6x current strength, to closer mimic its final function.
This is temporary as the tech for the six-shield set up the Vanguard will have in its final iteration is not yet implemented in 2.1.
Fixed an issue with the Cutlass Black and Retaliator turrets, where the weapons were misaligned and not correctly attached to the turret mounts.
User Interface
Fixed an issue where the central MFD information was offset from the ship HUD on the Vanguard Warden’s screen.
Persistent Universe:
Additions:
Gameplay
Increased the maximum player count in Crusader from 16 to 24.
The maximum player ship count in the instance is still locked to 16 while we gather data.
Fixes:
Gameplay
Fixed a bug that caused all doors in ArcCorp and Million Mile High club to break.
Technical
Fixed a number of server and client crashes."
Patch de 10GO environ.
Surcouf Le Breton- Canard de combat
- Messages : 506
Date d'inscription : 29/09/2014
Age : 38
Localisation : St Malo
Re: serveur ptu 2.1
C'est cool tout ça!!!! Mais tout le monde n'a pas le PTU donc on va attendre un peu quand même
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Re: serveur ptu 2.1
C'est une bonne nouvelle sa ! J’espère que dans le ptu ils auront réglé les bugs avec les missiles Ah oui qui a déjà un accès au ptu ? Moi en tout cas je l'ai
cheparde70 [Cheparde]- Vilain petit canard
- Messages : 48
Date d'inscription : 09/08/2015
Age : 24
Localisation : France,Basse Normandie
Re: serveur ptu 2.1
Bon ben la 2.1.1 est en live donc pour les courageux qui ont une bonne connexion 10Go de plus à télécharger...
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Re: serveur ptu 2.1
Pour info la 2.1.2 est sortie et jour open bar pour ceux qui n'ont pas de pack
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
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